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Jun 01, 2024
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GRAD 158 - 3D Modeling Credits: 3 This course is designed to introduce the student to the basic, concepts of modeling, texturing, and lighting and their applications to 3D projects. Students will learn how artists build and sculpt models, give them detailed textures, and light them using computer software. In a lab setting, students will explore user interface, polygonal modeling, NURBS modeling, 3D cameras ray traced, lighting execution, and texture mapping. Basic computer operating skills strongly recommended upon entering this class. Lab fee required. Lab Fee Required.
Prerequisite: COMS 110 or COMS 113
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